Fazendo re-post aqui pra falar sobre a atualização que teve no Swords & Potions essa semana. Deixou o jogo muito mais interessante e a entrada em uma guild é essencial pra deixar o negócio interessante.
O conteúdo dessa atualização segue logo abaixo, em destaque as mudanças mais importantes pra mim
* 24th of October 2011 update
Added:
[color="#008080"]+ Guild challenges, every 2 days a guild challenge pits 8 evenly ranked guilds
together for sales challenge, winning a challenge gives you license points, 10
for 1st place, 5 for 2nd place, 3 for 3rd place, 2 for 4th place, 1 for 5th and
6th place [/color]
[color="#008080"]+ Guild license board, each guild has a license board on which to spend its
earned license points, each purchased license gives every member of the guild a
bonus[/color]
+ Item racks can now have an item in them, that item will sell at a higher rate
than normal
[color="#008080"]+ Daily gift, logging in each day will net you some very interesting items[/color] (Chance de vc conseguir Edgebee Coins sem gastar R$... chance pequena mas é uma chance)
+ Improved recipe details view and added explicit reasons when an item can not
be crafted or researched
+ Pause feature, click the clock widget at the bottom left to pause the game,
click it again to unpause
+ New network status indicator in top left
+ Faster and smoother game initialization
+ Refill now option in resource windows
Changed:
[color="#008080"]+ Removed guild fees[/color]
+ Thugs may now target a guild
+ Thug missions duration now uses game days instead of real time
+ Objects in back of shop now show appropriate tooltips
+ Better information about the customer's price offer in the buy/sell window
+ Improved tutorial and start of game experience
+ Highlight the training button when craftsman has enough experience for a
level up
+ Show an upgrade button in the dialog options of resource sellers
+ Starting craftsman always have the same stats
+ Improved shopkeeper creation
+ Lowered new employee chance
+ Tweaked button texts in dialog so they are more relevant
+ Tweaked quest returns
+ Tweaked offer resource chances in end game
+ Lowered maximum accumulated days to 5 instead of 7
Fixed:
+ Prevent customers entering the shop on top of each other
+ Fixed gold shop quests from being re-given
+ Faster crafting menu popup
+ Game freeze sometimes when accessing the inbox window
O jogo ficou bem mais divertido e competitivo, porém sem perder o espírito de casual friendly... os Guild Challenges que participamos até agora foram vencidos (1 <img src='http://forum.hangarnet.com.br/public/style_emoticons/<#EMO_DIR#>/foreveralone.jpg' class='bbc_emoticon' alt=':mmforeveralone:' /> , o 2º sendo encaminhado)
Fica aqui o reforço do invite pra guild, quem quiser posta aqui ou manda um mail ingame pra
Shaluks. No momento temos slots para mais 5 pessoas que serão de preferência para pessoal do fórum... se ninguém se interessar daqui então invitarei pessoal de lá mesmo...
Quem jogou e parou pq enjoou, experimenta essa atualização... eu tava meio enjoado jah mas esse clima de competição deixou bem mais divertido.