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Nerf Incoming
#1
112215627379 Escreveu:Hearthstone Update: Upcoming Changes 1/13



Thank you so much for continuing to play, test, and give feedback on Hearthstone as the closed beta testing phase begins to draw to a close. We are monitoring card balance over time, and without your continued testing efforts, we wouldn’t have the necessary data we need in order to make changes to cards that may warrant them. This should be our last big set of balance changes; once we go live, we plan to make very few card changes, and only if they are absolutely necessary.



We will be making changes to the following cards: Unleash the Hounds, Sylvanas Windrunner, Blood Imp, Defender of Argus, Pyroblast, Dark Iron Dwarf, Abusive Sergeant, Warsong Commander, Charge and Novice Engineer.



Unleash the Hounds’ mana cost is now 2 (down from 4)

Unleash the Hounds was intended to give Hunters their own form of AoE and to have synergy with other beast cards, but its old cost was too prohibitive.





Pyroblast’s mana cost is now 10 (up from 8)

The 8-cost Pyroblast made for an un-interactive experience where the Mage only needed to do 10 damage during the course of a game and then double Pyroblast you for the win. We want Mages to be more interactive with the opponent to achieve victory, rather than delay the game until they can Pyroblast.





Blood Imp is now a 0/1 and now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health.

The Warlock has three very strong 1-cost minions and that made the Warlock rush deck slightly stronger than we were comfortable with.





Warsong Commander has been reworked and now reads: Whenever you play a minion with 3 or less Attack, give it Charge.



Charge (the spell, not the keyword) has been reworked and now costs 3 mana. The card’s new power reads: “Give a friendly minion +2 Attack and Charge”.

Both of these cards were key components in “One Turn Kill” or “OTK” decks that kill your opponent in one turn without requiring any cards on the board. We want the game to be about playing minions and fighting for board control rather than just waiting until you can play your big combo and win in one turn with no interaction from your opponent.





Abusive Sergeant now reads: Battlecry: Give a minion +2 Attack until end of turn.

Abusive Sergeant was changed to make its power the same as the Dark Iron Dwarf and to give it additional versatility.





Dark Iron Dwarf’s buff now only lasts until the end of the turn.

This change was made to reduce the Dark Iron Dwarf’s overall power slightly. We also wanted to make the Battlecry effect the same as Abusive Sergeant‘s as to not force you to permanently buff one of your opponent’s creatures.





Defender of Argus is now a 2/3 (down from 3/3)

Defender of Argus was a card that found itself automatically included in many decks due to its power and stats. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.





Novice Engineer is now a 1/1 (down from 1/2)

The Novice Engineer was played in most non-rush decks (and even some rush decks) due to its cost and power. Similar in reasoning to our Defender of Argus change, we want players to have an option of what cards they put in their decks.





Sylvanas Windrunner’s mana cost is now 6 (up from 5)

Sylvanas had power and stats that made it a bit too powerful compared to other 5-cost cards, which made it automatically included in many decks. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.





Expert cards that are being changed can be disenchanted for their full cost for a limited time when the patch goes live. We hope these changes will increase the variety of cards you will see at all levels of play, and make playing Hearthstone a more fun and interactive game for everyone.


[color="#9932CC"][url="http://us.battle.net/wow/pt/character/nemesis/Alce/simple"]Warlock[/url][/color] │[color="#8B0000"][url="http://us.battle.net/wow/pt/character/nemesis/Lce/simple"]Death Knight[/url][/color] │[color="#FFC0CB"][url="http://us.battle.net/wow/pt/character/nemesis/%C3%85lce/simple"]Paladin[/url][/color]
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#2
wow... big hit em algumas cartas... n sei se concordo com todas, mas gosto de mtas mudanças....



eu acho q no lugar de nerfar cartas fortes eles deviam BUFFAR tb algumas cartas mto ruins (inclusive neutras)... sério, tem umas cartas de HS que são piada de mal gosto!



pelos nerfs, se druida já era considerada uma das classes + fortes, suponho q definitivamente começa a era dos druidas agora...
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#3
Também acho, estão tirando opções e esquecendo de colocar algumas no jogo.


...
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#4
Bom, gostei da maioria das mudanças, principalmente da puta da Sylvanas.



Agora podiam liberar mais cartas para dar mais opções de jogo, o beta ta ai a quanto tempo? 3 meses? E nada de novas cartas, ta ficando chato ver a mesma coisa o tempo todo toda hora e todo momento.


[center]"When you find yourself in low priority you play like low priority."



So deep.[/center][center]So smart.[/center]
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#5
Todo patch só tem nerf, os caras tão preocupados em quebrar as estratégias OP mas não fazem nada pra consertar as classes e cartas inúteis <img src='http://forum.hangarnet.com.br/public/style_emoticons/<#EMO_DIR#>/sad.gif' class='bbc_emoticon' alt='Sad' />
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#6
[quote name='Flight' timestamp='1389642746' post='3141109']

Todo patch só tem nerf, os caras tão preocupados em quebrar as estratégias OP mas não fazem nada pra consertar as classes e cartas inúteis <img src='http://forum.hangarnet.com.br/public/style_emoticons/<#EMO_DIR#>/sad.gif' class='bbc_emoticon' alt='Sad' />

[/quote]



estamos com o mesmo pressentimento..



anyway, espero que salvem o release de patchs imediatistas pós-release
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#7
[quote name='Zoda' timestamp='1389642553' post='3141106']

Também acho, estão tirando opções e esquecendo de colocar algumas no jogo.

[/quote]



sim, eu n vejo nada de errado de existir decks de OTK ou outras estratégias (tipo freeze mage)... o q esses decks não podem ser são OPs, mas acho legal ter essa opção ao invés do jogo virar apenas batalha por board control... =/



magic sempre teve uns decks locks de combo e não foi por eles q o jogo ficou ruim, pelo contrário, o metagame sempre se ajustava... eu adorava jogar de cadaverous bloom hehehe (deck de uns 15-16 anos atrás de combo de OTK tb).



única coisa positiva foi o buff em unleash the hounds, da pra combar ele agora com o buzzard e a hiena, ainda n sei se vai ser tão útil, mas há esperança, lol... e o buzzard devia ser 1/2... 2/1 é MTO ruim pro objetivo dele.
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#8
Eu gostei das mudação, principalmente por não usar nenhuma delas. <img src='http://forum.hangarnet.com.br/public/style_emoticons/<#EMO_DIR#>/confiante.jpg' class='bbc_emoticon' alt=':mmconfiante:' />

Mas o jogo precisa de novas cartas e melhorar as ruins, como disseram tem cada uma que não tem como ver utilidade.

Druidão agora vai ficar mais op.


Código:
<----Da onde veio o bola gato
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#9
Pois é. Tem uns decks tipo OTK Warrior que e muito fácil você perceber que é esse o deck e se preparar pra não levar o OTK. Tipo não baixar a life dele pra baixo de 20, deixar taunts/secrets nos turnos que podem vir o OTK, etc. Ë até divertido ter que jogar de maneira diferente.



O problema era Mage de Pyro, você sabia o que ia acontecer e não conseguia fazer nada, interação zero com o outro jogador.


[center]"When you find yourself in low priority you play like low priority."



So deep.[/center][center]So smart.[/center]
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#10
abri um golden pyro hj! gg free legendary no patch.


[color="#9932CC"][url="http://us.battle.net/wow/pt/character/nemesis/Alce/simple"]Warlock[/url][/color] │[color="#8B0000"][url="http://us.battle.net/wow/pt/character/nemesis/Lce/simple"]Death Knight[/url][/color] │[color="#FFC0CB"][url="http://us.battle.net/wow/pt/character/nemesis/%C3%85lce/simple"]Paladin[/url][/color]
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