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Patch 1.1.2
#1
Citar:1.1.2 Patch Notes — 2/7/2012





Classes and Combat





Combat Ability Responsiveness


Further improved response time for ability activation requests, especially in low-framerate situations.

The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.

Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player's client.

The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.

Abilities on cooldown are now more easily distinguished from abilities that can be used.



General


If Sprint was active when a player died, it now remains active when the player is revived.



Jedi Knight



Sentinel


Pacify: This ability can no longer be used on Operation Boss enemies.



Watchman

Plasma Blades: Now increases damage dealt by burn effects by 5% per point.

Searing Saber: Now correctly modifies the critical damage dealt by burn effects.

Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.



Sith Warrior



Marauder


Obfuscate: This ability can no longer be used on Operation Boss enemies.



Annihilation

Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.

Bleedout: Now correctly modifies critical damage dealt by bleed effects.

Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.



Jedi Consular



General


Unity: Now properly provides damage reduction when used.



Shadow

All Techniques now cost 100 Force.

Force Technique's Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.



Kinetic Combat

Technique Mastery: No longer increases the duration of Force Technique's Breach effect. It now increases the damage dealt by Force Technique.

Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.

Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.



Infiltration

Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.



Balance (Shared Tree)

Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.

Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique's Breach effect. This effect now triggers more easily but cannot trigger as frequently.

Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.

Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.





Sith Inquisitor





Assassin


All Saber Charges now cost 100 Force.

Lightning Charge's Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.



Darkness

Charge Mastery: No longer increases the duration of Lightning Charge's Discharge effect. It now increases the damage dealt by Lightning Charge.

Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.

Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.



Deception


Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.





Madness (Shared Tree)



Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.

Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge's Discharge effect. This effect now triggers more easily but cannot trigger as frequently.

Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.

Devour: Now doubles the amount of healing generated by Death Field and Parasitism.





Smuggler



Gunslinger



Sharpshooter


Diversion: This ability can no longer be used on Operation Boss enemies.





Imperial Agent



Sniper



Marksmanship


Diversion: This ability can no longer be used on Operation Boss enemies.





Bounty Hunter



Powertech



Advanced Prototype

Hydraulic Overrides: Visual and sound effects are now easier to recognize.





Trooper



General


Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.



Vanguard



Tactics

Hold the Line: Visual and sound effects are now easier to recognize.







Companion Characters





General


Companion Characters no longer occasionally appear unclothed when summoned.



Companions



Doc


Crazy Talk (mission): Male characters can now complete the conversation related to this mission.







Crew Skills





General


The message "There are no missions defined for the Crew Skill: [Crew Skill Name]" is no longer erroneously displayed.



Crafting Skills



General


Crafting skills no longer inform the player that no missions are defined for the Crew Skill.



Biochem

Energized and Exotech stims and adrenals no longer require Biochem to use.

Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.

Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.

The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.



Gathering Skills

Harvesting nodes in Ilum no longer spawn in friendly bases.

Slightly lowered the amount of resources gathered from harvested droids and creatures.







Flashpoints and Operations





General


Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.



Flashpoints



The False Emperor


Jindo Krey's ship no longer occasionally enters a state that prevents it from taking damage.



Kaon Under Siege

Infected Mercenaries can no longer permanently stun players.



Operations



Eternity Vault


Soa no longer resets if he uses Mind Trap on the main tank.

Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result.

Players released from Soa's mind trap after he is defeated are now teleported to the appropriate location, allowing them to claim their loot.



Karagga's Palace

The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall.

Foreman Crusher's Perforating Rend now correctly applies itself to targets caught within the conical attack.

Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.

Karagga no longer appears above portions of the walls during the fight.

Karagga's chest no longer spawns after defeating Bonethrasher in Nightmare Mode.







Items





General


Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.

Champion bags now always contain 15 Centurion Commendations and 7 Champion Commendations, and the chance to obtain a direct trade item token has been reduced. Battlemaster bags now always contain 15 Champion Commendations.



Vendors

It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.







Legacy





General


The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.







Missions and NPCs





General


Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.

Players can no longer accept missions from mission boards if they have reached the pending mission reward cap.

Resetting a mission that is dependent on completing other missions no longer prevents players from receiving mission credit.



Missions



Imperial


Fifth Time's the Charm: Gholan no longer grants experience when killed.

General Faraire: Khourlet's Elite Guards no longer hide behind a door, preventing progression in this mission.

A Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.

The Big Show: Using Force Cloak, dying, or leaving the phase while on the step "Defeat the Screaming Blade Cultists" can no longer cause the necessary NPCs to disappear and prevent mission progress.



Republic

Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.

Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.

Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.

The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.

The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.







PvP





Warzones



Huttball


Class abilities that pull a hostile target (like Grapple, Harpoon, and Force Pull) can no longer be used to pull enemies onto the spawn shelf.

Players standing in the spawn area no longer catch the Huttball when it is thrown, and will no longer immediately be killed for having the ball in an illegal position.



World PvP



Ilum


Chests on Ilum now respawn less frequently to reduce potential gains from farming.

Particle Cannons can no longer be permanently disabled.

Implemented safeguards to address a Valor exploit.







Space Combat





General


The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.





UI



General


The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.





Miscellaneous Bug Fixes




Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.

Facial animations no longer fail to play correctly in some instances.

During brief teleports, the splash screen does not appear incorrectly over loading screens.

Players will no longer experience limited audio, black portraits, or the inability to initiate conversations when they reconnect after being disconnected.

Fixed a rare crash when updating inventory items when the player loads into the game.

The loading screen no longer appears during "fade to black" sequences.



Pois é, ajustaram biochem, armas rakatas, masterlooter em chest e melhoraram mais o ability delay

Bom patch overall, q continuem arrumando assim os bugs


[Imagem: XdDxh.png]

Guild Another One Bites the Dust @ Desolation Homeworld
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#2
Aparentemente esse sistema novo das bags de PvP ficou melhor do que o anterior, até porque o anterior era extremamente ridículo.


My backpack's got jets. I'm Boba the Fett.

I bounty hunt for Jabba Hutt to finance my 'Vette.

I chill in deep space, a mask is over my face.

I deliver the prize but I still narrow my eyes

Coz my time I don't like to waste. Get down.
Responder
#3
vontade de arrancar o saco fora, troquei 8 bags de pvp ontem e só veio os centurion commendation, se eu soubesse que ia melhorar eu deixaria pra ter trocado hoje.


"As vezes para ensinar algo bom, é preciso ser um pouco rude...ENTENDEU SEU MERDA??"
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#4
Tao reclamando que a resolve bar ta bugada. Alguem consegue confirmar isso ae?


[Imagem: XdDxh.png]

Guild Another One Bites the Dust @ Desolation Homeworld
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#5
Aproveitando o tópico onde vejo a versão do client que estou usando?


[Imagem: ranger.png]
Responder
#6
Boas mudanças e bug fixes =D


[Imagem: 338620ce0f6ea559.png]





"I am Darth Bane, Dark Lord of the Sith. I will survive. At any cost."
Responder
#7
porra otimo patch.. ability delay aqui ta zero.. lindo de jogar


[Imagem: lKNmE.jpg]



vendo minha conta de hon com 100 avatares : [url="http://forum.hangarnet.com.br/index.php?showtopic=132729"]http://forum.hangarn...howtopic=132729[/url]



[Imagem: uHhylyb.png]
Responder
#8
"General

If Sprint was active when a player died, it now remains active when the player is revived."



http://www.youtube.com/watch?v=sSYgFIyHx90
Responder
#9
[quote name='ZeLimeira' timestamp='1328647263' post='2747630']

"General

If Sprint was active when a player died, it now remains active when the player is revived."



http://www.youtube.com/watch?v=sSYgFIyHx90

[/quote]



AUHHAUUAHUAHAUAUHA


[url="http://www.swtor.com/r/WxzFKT"]Quer jogar Star Wars - The Old Republic? Começando ou voltando pro jogo, use esse link e você vai ganhar: Ganhe 7 dias como Subscriber - 1 FREE transfer • FREE Jumpstart e Preferred Bundles - Clique Aqui![/url]



[right][Imagem: charactersheetv.png][/right]
Responder
#10
Fala ai, de boa não foi tudo isso.......

Ganhei 4 Bgzinho não contou 1 ponto, mais contou 4 na semanal ...... tosco.



Depois da raid de hoje a noite escrevo mais algo.


"Temo o dia em que a tecnologia ultrapassar a interatividade Humana,pois o mundo terá uma geração de idiotas"

Albert Einstein
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